AoeStats
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Arabia

511370757Analyzed
3v3 RM · 29d ago on Oct 4, 2026· 35m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1092
+13
🇩🇪 Lithuanians · Germany
1074
+14
🇩🇪 Magyars · Germany
1067
+14
vs
🇦🇹 Franks · Austria
1061
-15
🇩🇪 Huns · Germany
1031
-14
🇩🇪 Maya · Germany
980
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,386 11:04 16:08 — ⛏ Fast Castle
36 1,256 10:36 18:30 — ⚔ Archers FC
33 1,168 10:18 21:08 — ⚔ Scout Rush
32 1,120 10:00 24:25 — ⚔ Archer Rush
31 1,096 10:49 19:12 —
31 1,085 10:14 28:37 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,810 7,230 5,120 300 24,460 29,101
8,075 6,443 3,195 950 18,663 22,097
6,125 7,137 4,605 200 18,067 20,805
6,360 6,626 3,025 750 16,761 19,129
7,485 5,049 2,530 535 15,599 18,370
5,280 4,533 300 325 10,438 11,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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