AoeStats
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Baltic

511340886Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 97m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1083
+15
🇮🇳 Dravidians · India
1064
+16
🇺🇸 Teutons · United States
1059
+16
vs
🇦🇹 Persians · Austria
1097
-18
🇩🇪 Portuguese · Germany
1064
-16
🇩🇪 Vikings · Germany
1007
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,772 10:35 23:20 45:24 ⛏ Fish Boom FC
38 3,681 11:01 17:34 38:42 ⛏ Fish Boom into Galleys FC
29 2,794 12:05 17:06 35:05 ⛏ Fast Castle
27 2,593 11:11 19:55 34:36 ⛏ Fish Boom into Fire Galleys FC into Galleys
22 2,128 11:37 21:52 37:49 ⛏ Fish Boom into Fire Galleys FC
19 1,895 11:51 15:30 58:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,930 55,630 32,485 2,900 151,945 166,627
67,910 39,961 28,276 4,385 140,532 154,928
63,525 37,870 32,975 3,450 137,820 153,924
55,785 28,380 47,825 3,455 135,445 148,286
28,845 48,070 24,705 2,400 104,020 111,072
44,630 39,060 8,185 2,350 94,225 100,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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