AoeStats
← AKOJ10

Yucatan

511139061Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 87m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
896
+9
🇨🇴 Persians · Colombia
724
+15
🇹🇷 Aztecs · Türkiye
700
+16
🇹🇷 Maya · Türkiye
668
+18
vs
🇵🇱 Persians · Poland
727
-15
🇺🇸 Huns · United States
720
-15
🇨🇭 Spanish · Switzerland
712
-14
🇰🇿 Varangians · Kazakhstan
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,969 12:59 19:15 38:44 ⛏ Fast Castle
26 2,261 11:09 19:03 36:06 ⛏ Fast Castle
18 1,557 12:59 19:29 34:02 ⚔ FC into Scouts
17 1,458 12:27 21:16 33:28 ⛏ Fast Castle
16 1,413 11:39 16:05 — ⛏ Fast Castle
14 1,235 14:23 27:59 44:12 ⚔ Archers into Skirms
13 1,117 11:47 17:42 36:19 ⛏ Fish Boom FC
12 1,051 13:12 25:08 32:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,680 35,175 18,730 3,675 98,260 110,205
34,000 22,680 22,950 4,990 84,620 97,731
36,100 21,705 23,050 3,525 84,380 109,951
26,415 30,285 23,110 4,100 83,910 88,233
20,325 33,060 23,835 4,750 81,970 91,544
26,630 21,270 26,260 3,000 77,160 79,174
25,595 14,600 16,440 5,685 62,320 70,622
23,460 24,290 7,560 1,450 56,760 61,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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