AoeStats
← MeipuCha

Nomad

515495552Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 95m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1098
+20
🇨🇳 Khmer · China
1096
+21
vs
🇦🇷 Wu · Argentina
1209
-21
🇵🇪 Magyars · Peru
1186
-20
Player eAPM Actions Feudal Castle Imperial Opening
49 4,713 12:27 20:31 38:49 ⚔ Fish Boom into Scouts
42 3,961 15:50 20:28 45:53 ⛏ Fish Boom
36 3,445 12:00 17:13 35:07 ⛏ Fish Boom FC
22 2,051 16:16 19:43 41:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
80,345 24,138 32,965 6,725 144,173 148,853
46,075 44,250 38,690 7,550 136,565 187,786
56,995 39,355 16,260 4,210 116,820 124,179
32,685 42,687 32,295 6,750 114,417 129,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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