AoeStats
← dthomas1

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511403323Analyzed
1v1 RM · 10d ago on Oct 4, 2026· 29m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1423
+15
vs
🇦🇷 Aztecs · Argentina
1408
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,910 10:03 22:17 — ⚔ M@A into Skirms
39 1,143 10:04 22:49 — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,075 5,805 3,420 0 15,300 16,147
6,425 5,882 1,305 405 14,017 15,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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