AoeStats
← dthomas1

Arena

511387267Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 46m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1423
+11
🇫🇷 Cumans · France
1394
+12
🇫🇷 Franks · France
1386
+13
vs
🇺🇸 Teutons · United States
1384
-14
🇺🇸 Japanese · United States
1300
-12
🇺🇸 Byzantines · United States
1251
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,693 11:02 14:57 34:07 ⛏ Fast Castle
47 2,188 9:17 25:23 33:47 ⛏ Fast Castle
40 1,870 10:38 15:02 42:52 ⛏ Fast Castle
34 1,583 10:45 20:31 33:51 ⚔ M@A FC
28 1,292 10:52 15:29 30:42 ⛏ Fast Castle
23 1,076 10:52 16:03 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,485 21,935 7,660 3,015 57,095 65,298
22,170 16,010 12,245 2,250 52,675 59,390
21,570 10,340 10,620 2,660 45,190 63,716
18,245 14,247 9,815 2,500 44,807 49,619
12,985 12,080 9,870 3,305 38,240 60,928
14,515 14,211 2,720 710 32,156 34,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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