AoeStats
← dthomas1

African Clearing

511377531Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 63m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1297
+18
🇦🇷 Varangians · Argentina
1283
+18
🇦🇷 Franks · Argentina
1197
+22
vs
🇺🇸 Japanese · United States
1406
-22
🇺🇸 Koreans · United States
1319
-19
🇺🇸 Varangians · United States
1268
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,254 13:48 26:19 45:34 ⚔ M@A Rush
51 3,237 14:03 18:05 43:09 ⛏ Fast Castle
46 2,880 12:36 23:20 38:30 ⚔ Scout Rush
30 1,868 14:54 19:50 35:23 ⛏ Fast Castle
26 1,654 13:07 17:18 43:43 ⛏ Fast Castle
22 1,418 13:56 18:23 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,235 25,326 34,350 3,200 134,111 141,202
19,455 46,538 14,685 3,050 83,728 92,079
30,615 29,640 15,995 5,435 81,685 82,375
35,785 14,015 18,800 2,400 71,000 79,645
22,880 17,958 16,700 2,550 60,088 68,382
19,855 11,340 12,835 4,590 48,620 50,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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