AoeStats
← dthomas1

Arena

511356825Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 58m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1522
+9
🇹🇷 Saxons · Türkiye
1407
+14
🇹🇷 Danes · Türkiye
1398
+14
vs
🇺🇸 Teutons · United States
1441
-15
🇺🇸 Celts · United States
1347
-12
🇺🇸 Ethiopians · United States
1292
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 3,263 11:24 15:22 28:45 ⛏ Fast Castle
50 2,941 9:48 21:37 45:00 ⚔ Towers FC
40 2,353 9:32 13:56 31:49 ⛏ Fast Castle
35 2,043 8:57 19:53 38:55 ⛏ Fast Castle
24 1,414 11:04 14:56 26:09 ⛏ Fast Castle
21 1,243 11:46 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,180 22,163 27,370 1,770 96,483 101,795
27,895 23,793 14,905 3,620 70,213 77,665
32,745 22,755 13,845 410 69,755 77,258
21,475 27,707 14,630 5,465 69,277 74,774
23,260 19,390 16,145 2,210 61,005 70,863
8,815 9,600 3,590 1,660 23,665 25,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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