AoeStats
← King Moe

Arabia

511302289Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 59m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
789
+17
🇩🇪 Bulgarians · Germany
789
+17
vs
825
-19
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,544 11:32 20:30 58:48 ⛏ Fast Castle
26 1,561 11:41 17:21 40:23 ⛏ Fast Castle
26 1,548 10:29 28:15 — ⚔ Archer Rush
22 1,334 12:00 28:24 46:50 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
41,425 10,985 13,685 2,050 68,145 71,646
27,615 14,570 8,205 575 50,965 56,082
17,235 13,145 9,100 1,930 41,410 49,291
6,725 3,635 855 375 11,590 11,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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