AoeStats
← RafaSchulze

Black Forest

514474118Analyzed
2v2 RM · 3d ago on Oct 18, 2026· 58m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Romans · Australia
1052
+12
🇦🇺 Byzantines · Australia
1051
+12
vs
🇺🇸 Byzantines · United States
995
-13
🇧🇷 Khmer · Brazil
939
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,488 12:35 17:16 32:31 ⛏ Fish Boom FC
20 1,162 11:50 19:53 30:35 ⛏ Fish Boom FC
19 1,105 11:25 18:12 37:36 ⚔ FC into Scouts
14 838 13:33 21:14 29:27 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,205 37,149 18,460 2,490 84,304 99,139
23,045 28,723 19,490 3,715 74,973 114,415
25,540 28,308 15,675 3,090 72,613 85,987
24,365 14,845 11,020 2,250 52,480 55,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.