AoeStats
← RafaSchulze

Baltic

512807509Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 131m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
999
+13
🇭🇰 Danes · Hong Kong SAR China
899
+17
🇺🇸 Portuguese · United States
883
+17
🇨🇦 Burgundians · Canada
882
+18
vs
1020
-21
🇧🇷 Japanese · Brazil
957
-18
🇨🇳 Goths · China
877
-14
🇵🇬 Huns · Papua New Guinea
821
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 5,474 11:03 15:09 32:15 ⛏ Fast Castle
30 3,963 13:30 19:52 34:18 ⛏ Fast Castle
26 3,430 13:13 18:12 38:17 ⛏ Fish Boom FC
25 3,252 11:42 18:06 33:58 ⛏ Fast Castle
24 3,127 13:09 19:10 32:27 ⛏ Fish Boom into Fire Galleys FC
24 3,169 12:24 20:30 40:23 ⛏ Fast Castle
19 2,556 13:59 19:38 30:57 ⛏ Fish Boom FC
10 1,280 12:08 20:25 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
141,615 61,080 49,745 4,600 257,040 303,806
113,595 61,571 72,975 6,265 254,406 342,029
99,010 34,440 58,865 3,000 195,315 200,823
111,495 36,830 35,140 2,800 186,265 195,444
44,350 71,290 53,803 7,055 176,498 245,399
74,150 71,593 14,420 4,125 164,288 170,942
65,980 40,220 33,200 7,895 147,295 152,599
15,770 15,321 7,425 2,390 40,906 45,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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