AoeStats
← RafaSchulze

Nomad

512784261Analyzed
3v3 RM · 10d ago on Oct 11, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1018
+14
🇦🇷 Wu · Argentina
1002
+15
🇺🇸 Italians · United States
899
+18
vs
🇻🇪 Khmer · Venezuela
985
-16
🇧🇷 Japanese · Brazil
973
-16
🇩🇪 Cumans · Germany
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,152 13:45 20:25 38:07 ⛏ Fish Boom FC
24 1,025 14:53 20:41 32:20 ⛏ Fish Boom FC
20 888 15:23 19:46 32:45 ⛏ Fish Boom FC
15 651 16:50 23:15 32:05 ⛏ Fish Boom FC
15 645 16:38 35:18 — ⚔ Fish Boom into Scouts
14 626 15:21 28:09 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,480 16,843 7,600 1,970 40,893 49,840
14,935 12,733 4,835 1,100 33,603 35,371
15,440 9,888 6,605 1,025 32,958 35,200
9,675 8,721 5,695 2,275 26,366 29,686
9,500 10,085 1,915 725 22,225 27,021
8,850 8,000 3,505 1,265 21,620 24,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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