AoeStats
← RafaSchulze

Black Forest

512779290Analyzed
2v2 RM · 18d ago on Oct 11, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1014
+16
🇧🇷 Romans · Brazil
954
+19
vs
🇨🇦 Japanese · Canada
1028
-18
🇪🇸 Turks · Spain
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
29 1,211 13:30 20:38 35:13 ⛏ Fish Boom FC
23 983 12:43 16:51 — ⛏ Fast Castle
20 839 11:07 23:05 — ⚔ Fish Boom FC into Skirms
14 608 12:45 29:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,720 12,513 5,175 940 33,348 41,406
13,485 8,928 4,755 2,150 29,318 39,648
9,290 10,613 2,840 1,660 24,403 24,921
4,850 3,660 810 410 9,730 10,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.