AoeStats
← RafaSchulze

Arabia

511198936Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 49m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
911
+19
🇺🇸 Vietnamese · United States
911
+19
vs
🇹🇼 Persians · Taiwan
990
-19
🇧🇷 Franks · Brazil
987
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 2,219 10:34 20:46 35:13 ⚔ FC into Archers
39 1,948 10:54 18:57 37:14
34 1,659 8:59 24:32 48:47 ⚔ Archer Rush
21 1,013 11:23 34:02 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,585 12,740 7,920 2,605 41,850 43,672
11,885 16,206 11,210 1,400 40,701 48,950
11,385 6,129 8,650 850 27,014 34,133
11,310 8,970 1,130 275 21,685 24,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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