AoeStats
← RafaSchulze

Arabia

511194694Analyzed
2v2 RM · 1mo ago on Oct 4, 2026· 38m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1082
+12
🇨🇴 Mongols · Colombia
985
+17
vs
🇧🇷 Huns · Brazil
1002
-15
🇲🇽 Franks · Mexico
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,426 8:13 23:20 — ⚔ Scout Rush
34 1,297 10:26 21:34 — ⚔ M@A FC into Archers
24 932 10:27 24:58 — ⚔ Scout Rush
16 631 10:46 23:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,620 8,469 5,050 850 23,989 28,648
9,545 9,038 3,485 345 22,413 26,950
8,700 6,355 2,455 975 18,485 19,098
9,715 4,400 2,625 125 16,865 17,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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