AoeStats
← RafaSchulze

Black Forest

511183942Analyzed
3v3 RM · 1mo ago on Oct 4, 2026· 41m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1107
+13
🇺🇸 Britons · United States
1002
+17
🇧🇷 Turks · Brazil
999
+18
vs
🇵🇪 Vietnamese · Peru
1049
-17
🇲🇽 Teutons · Mexico
1044
-16
🇮🇳 Hindustanis · India
1016
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,386 11:50 16:41 33:37 ⛏ Fast Castle
22 913 13:03 18:02 36:06 ⛏ Fast Castle
20 824 14:08 18:22 35:01 ⛏ Fast Castle
19 782 13:43 29:59 37:54
18 763 11:02 15:22 29:03 ⛏ Fast Castle
16 663 12:33 33:38 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,600 16,589 12,420 1,050 55,659 60,429
23,730 14,360 12,840 3,175 54,105 61,238
15,150 15,043 7,820 2,530 40,543 46,977
15,875 8,855 2,520 2,580 29,830 41,980
13,270 8,478 4,980 990 27,718 29,876
7,645 5,079 1,450 1,920 16,094 18,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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