AoeStats
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Nomad

514201403Analyzed
2v2 RM · 1d ago on Oct 17, 2026· 79m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1198
+13
🇲🇽 Varangians · Mexico
1188
+13
vs
🇺🇸 Vietnamese · United States
1125
-13
🇨🇦 Danes · Canada
1117
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,816 14:22 27:35 42:54 ⚔ Fish Boom into Archers
32 2,582 14:17 23:40 41:47 ⛏ Fish Boom FC
31 2,482 15:26 25:23 43:46 ⛏ Fish Boom into Galleys FC
21 1,680 14:14 29:38 34:34 ⚔ Fish Boom into Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,405 40,412 21,490 6,685 93,992 102,339
28,680 35,705 19,335 7,600 91,320 101,929
37,140 25,738 13,690 3,325 79,893 92,377
30,000 30,691 13,770 3,425 77,886 78,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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