AoeStats
← Yukino

Arabia

513795675Analyzed
2v2 RM · 22d ago on Oct 15, 2026· 34m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
942
+15
🇹🇭 Japanese · Thailand
913
+16
vs
🇹🇷 Celts · Türkiye
936
-16
🇺🇸 Tatars · United States
907
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,046 10:51 20:59 — ⚔ Archer Rush
25 883 11:36 16:19 — ⛏ Fast Castle
21 737 11:45 18:01 30:09 ⚔ FC into Archers
1 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,795 5,025 3,145 1,400 16,365 16,435
4,625 5,976 3,995 350 14,946 16,535
6,510 3,385 1,540 2,700 14,135 14,251
0 0 0 0 0 372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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