AoeStats
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Nomad

513792257Analyzed
2v2 RM · 22d ago on Oct 15, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
944
+16
🇹🇭 Vietnamese · Thailand
895
+18
vs
🇹🇷 Bulgarians · Türkiye
954
-18
🇺🇸 Saxons · United States
923
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,435 16:50 25:53 44:55 ⚔ Fish Boom into Drush FC into Scouts
27 1,302 15:50 25:04 36:40 ⚔ Fish Boom into Galleys into Scouts into Skirms
23 1,078 13:05 19:25 41:48 ⛏ Fish Boom FC
17 829 14:50 22:37 41:24 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,075 14,470 5,670 1,835 36,050 38,475
10,295 16,121 6,885 1,700 35,001 35,916
12,685 9,786 8,745 3,030 34,246 40,277
11,910 13,472 7,115 1,050 33,547 34,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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