AoeStats
← Yukino

MegaRandom

513788895Analyzed
2v2 RM · 21d ago on Oct 15, 2026· 51m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
959
+15
🇷🇺 Magyars · Russia
928
+16
vs
🇹🇷 Burgundians · Türkiye
970
-16
🇹🇭 Portuguese · Thailand
910
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,886 11:18 26:16 45:21 ⚔ Scouts into Archers
28 1,420 13:19 — — ⚔ M@A into Towers
19 983 14:27 28:28 49:11 ⚔ Archer Rush
15 771 11:05 23:21 44:12 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,315 13,078 11,425 1,600 49,418 59,393
17,580 14,098 8,115 3,130 42,923 47,772
15,270 8,110 7,615 2,100 33,095 41,575
5,940 5,413 430 1,075 12,858 14,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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