AoeStats
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Arena

513786397Analyzed
3v3 RM · 1mo ago on Oct 15, 2026· 24m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1082
+13
🇩🇪 Bohemians · Germany
1081
+13
🇩🇪 Lithuanians · Germany
1059
+14
vs
🇪🇸 Spanish · Spain
1103
-17
🇯🇵 Bohemians · Japan
1011
-13
🇹🇭 Shu · Thailand
937
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,003 10:53 14:55 — ⛏ Fast Castle
26 633 11:36 15:34 — ⛏ Fast Castle
26 643 12:23 17:11 — ⛏ Fast Castle
24 599 10:31 14:46 — ⛏ Fast Castle
20 483 10:46 14:50 — ⛏ Fast Castle
17 419 10:36 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,710 5,270 650 200 11,830 12,730
5,205 4,260 1,040 750 11,255 12,014
3,650 3,535 1,450 650 9,285 10,309
4,395 2,940 910 750 8,995 9,081
3,750 3,405 400 850 8,405 9,148
4,465 2,030 535 650 7,680 8,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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