AoeStats
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Arena

514538554Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 27m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
970
+14
🇹🇼 Poles · Taiwan
944
+15
🇮🇳 Turks · India
920
+16
🇭🇰 Mongols · Hong Kong SAR China
910
+16
vs
🇪🇸 Saxons · Spain
977
-18
🇦🇺 Spanish · Australia
960
-17
🇪🇸 Bohemians · Spain
891
-14
🇮🇳 Britons · India
846
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,098 10:04 14:48 — ⛏ Fast Castle
37 1,014 13:27 17:51 22:31 ◆ FC into Fast Imp
32 896 11:54 17:25 — ⛏ Fast Castle
30 832 11:16 15:11 — ⛏ Fast Castle
18 500 13:46 17:46 — ⛏ Fast Castle
18 510 10:59 15:09 — ⛏ Fast Castle
10 283 10:12 16:12 — ⛏ Fast Castle
8 212 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,350 6,120 1,500 850 17,820 19,558
8,825 6,540 1,525 300 17,190 20,148
7,075 5,895 1,420 1,560 15,950 16,733
6,725 5,620 1,775 950 15,070 16,590
7,575 5,280 525 900 14,280 16,257
5,580 4,370 3,425 0 13,375 15,238
5,800 3,590 250 1,500 11,140 14,366
1,850 350 50 0 2,250 4,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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