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Arena

514554508Analyzed
4v4 RM · 1d ago on Oct 18, 2026· 40m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
705
+16
🇺🇸 Romans · United States
702
+16
🇺🇸 Khitans · United States
687
+16
🇨🇳 Portuguese · China
649
+18
vs
🇮🇹 Saracens · Italy
740
-18
🇰🇿 Aztecs · Kazakhstan
731
-18
🇫🇷 Mongols · France
700
-17
🇷🇺 Maya · Russia
614
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,155 11:25 18:45 32:52 ⚔ FC into Scouts
29 1,179 12:18 16:44 35:25 ⛏ Fast Castle
22 889 12:36 23:19 — ⚔ Archers into Skirms
15 599 11:12 19:18 — ⛏ Fast Castle
14 566 11:46 17:55 — ⛏ Fast Castle
14 577 10:53 18:42 33:34 ⛏ Fast Castle
12 498 11:17 18:46 29:49 ⛏ Fast Castle
12 484 13:04 22:29 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,830 12,765 14,880 1,500 48,975 53,381
12,410 11,545 7,620 1,750 33,325 35,590
14,940 9,110 6,735 2,100 32,885 37,925
13,560 8,510 2,740 2,500 27,310 37,337
9,670 6,215 5,040 2,250 23,175 28,290
8,940 7,670 4,525 1,580 22,715 26,581
9,600 9,515 2,630 850 22,595 33,293
8,340 9,060 3,170 1,600 22,170 23,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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