AoeStats
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Arena

514553762Analyzed
4v4 RM · 19h ago on Oct 18, 2026· 55m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
780
+13
🇲🇽 Britons · Mexico
709
+16
🇨🇭 Gurjaras · Switzerland
700
+17
🇲🇽 Vikings · Mexico
687
+17
vs
🇨🇳 Bohemians · China
877
-22
🇵🇪 Persians · Peru
804
-19
🇷🇺 Maya · Russia
614
-12
🇺🇸 Saxons · United States
560
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,756 12:19 15:58 — ⛏ Fast Castle
21 1,174 14:57 39:01 45:34 ⚔ Towers into Scouts
18 991 10:30 21:01 40:09 ⛏ Fast Castle
16 872 9:51 13:26 30:52 ⛏ Fast Castle
16 862 12:58 21:43 — ⚔ FC into Archers
10 550 16:22 22:08 28:26 ◆ FC into Fast Imp
2 126 — — —
1 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,280 16,375 10,095 5,500 50,250 77,219
18,325 7,660 10,920 1,500 38,405 41,004
17,045 8,865 6,845 1,635 34,390 43,196
12,575 11,678 4,780 1,875 30,908 37,609
10,740 9,155 5,385 300 25,580 30,970
7,735 7,425 2,165 1,380 18,705 25,640
1,000 350 50 0 1,400 2,800
0 50 0 0 50 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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