AoeStats
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Arena

514259375Analyzed
3v3 RM · 1d ago on Oct 17, 2026· 4m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
632
+18
🇹🇷 Gurjaras · Türkiye
606
+19
🇵🇹 Teutons · Portugal
604
+19
vs
🇹🇷 Spanish · Türkiye
709
-20
🇪🇸 Britons · Spain
673
-19
🇷🇺 Maya · Russia
641
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 191 — — —
23 108 — — —
18 82 — — —
16 72 — — —
14 63 — — —
8 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 300 50 0 700 549
450 175 0 0 625 535
400 200 0 0 600 551
350 150 50 0 550 527
450 0 0 0 450 778
300 100 0 0 400 484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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