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Arena

514061980Analyzed
3v3 RM · 3d ago on Oct 16, 2026· 59m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
691
+14
🇪🇸 Maya · Spain
686
+15
🇮🇹 Persians · Italy
632
+16
vs
🇪🇸 Romans · Spain
657
-15
🇷🇺 Maya · Russia
656
-15
🇳🇱 Khmer · Netherlands
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,037 11:04 22:52 36:01 ⛏ Fast Castle
15 887 11:45 16:58 34:32 ⛏ Fast Castle
14 814 11:54 20:41 39:42 ⛏ Fast Castle
12 709 12:06 17:07 36:47 ⛏ Fast Castle
12 739 14:15 22:52 39:44 ⚔ FC into Skirms
8 493 14:08 29:46 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,940 27,005 19,670 6,300 76,915 91,581
28,490 26,675 15,265 1,445 71,875 77,226
29,845 13,780 22,340 5,195 71,160 82,669
22,495 18,960 15,825 5,175 62,455 83,012
21,605 19,535 17,110 2,950 61,200 73,283
14,270 16,715 10,310 1,525 42,820 57,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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