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Arena

514014935Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 83m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
746
+11
🇨🇳 Khitans · China
739
+11
🇵🇰 Spanish · Pakistan
723
+12
🇨🇳 Goths · China
623
+16
vs
🇮🇹 Persians · Italy
723
-16
🇷🇺 Maya · Russia
670
-14
🇦🇷 Jurchens · Argentina
569
-10
🇫🇷 Portuguese · France
567
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 2,973 11:09 14:47 28:53 ⛏ Fast Castle
29 2,425 11:39 22:06 42:29 ⛏ Fast Castle
22 1,863 10:40 22:41 37:52 ⛏ Fast Castle
20 1,677 9:47 16:26 34:25 ⛏ Fast Castle
20 1,676 13:03 17:48 43:10 ⛏ Fast Castle
14 1,128 11:28 24:08 41:17
11 942 10:16 19:37 39:00 ⛏ Fast Castle
8 676 12:09 22:40 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,900 16,015 32,075 4,760 111,750 185,672
54,600 17,135 23,020 3,150 97,905 119,531
44,275 24,820 21,775 1,500 92,370 95,751
47,445 17,790 15,050 3,155 83,440 91,409
40,150 16,875 19,750 1,885 78,660 79,732
22,580 32,797 16,155 4,600 76,132 87,362
34,515 16,445 12,430 3,650 67,040 75,032
21,230 20,455 15,755 2,530 59,970 83,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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