AoeStats
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Arena

511644696Analyzed
3v3 RM · 29d ago on Oct 6, 2026· 59m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
680
+9
🇷🇺 Maya · Russia
649
+10
🇧🇾 Spanish · Belarus
595
+13
vs
🇺🇸 Portuguese · United States
555
-12
🇨🇱 Bohemians · Chile
544
-12
🇨🇷 Persians · Costa Rica
449
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,928 8:54 25:54 31:52 ◆ FC into Fast Imp
20 1,219 11:11 28:04 37:01 ⚔ Archer Rush
18 1,059 12:05 21:36 34:23 ⛏ Fast Castle
17 993 8:16 18:22 41:03 ⛏ Fast Castle
15 913 13:02 22:18 35:38 ⛏ Fast Castle
13 779 10:10 22:08 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,905 23,525 17,310 5,585 70,325 91,799
22,295 16,790 21,575 2,205 62,865 70,977
24,100 22,555 12,130 2,430 61,215 63,553
23,655 17,975 12,895 1,100 55,625 63,094
18,440 11,130 12,320 1,945 43,835 46,131
10,385 13,465 4,515 1,975 30,340 35,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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