AoeStats
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Team Islands

517536953Analyzed
4v4 RM · 6d ago on Oct 30, 2026· 58m 33s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
899
+16
🇪🇸 Danes · Spain
880
+17
🇵🇱 Celts · Poland
877
+17
🇬🇧 Spanish · United Kingdom
837
+18
vs
🇦🇷 Burmese · Argentina
933
-59
🇦🇷 Sicilians · Argentina
896
-48
🇦🇷 Vikings · Argentina
879
-16
🇪🇸 Byzantines · Spain
857
-32
Player eAPM Actions Feudal Castle Imperial Opening
23 1,369 10:47 38:28 47:05 ⛏ Fish Boom into Fire Galleys FC
22 1,267 14:06 21:33 39:31 ⛏ FC into Fish Boom
21 1,247 11:05 23:45 35:32 ⛏ Fish Boom into Fire Galleys FC
19 1,087 8:56 15:38 33:10 ⛏ Fast Castle
18 1,049 10:47 18:20 34:29 ⛏ Fish Boom FC
13 738 13:49 22:03 34:45 ⛏ Fish Boom FC
12 724 10:57 26:29 — ⛏ Fast Castle
10 587 13:18 19:24 31:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,930 28,930 17,105 4,850 84,815 102,402
9,410 29,570 15,990 2,025 56,995 70,314
16,015 16,045 16,810 3,150 52,020 66,934
16,600 17,550 7,380 1,710 43,240 52,206
5,275 24,980 11,610 0 41,865 55,831
11,605 20,480 7,975 1,500 41,560 58,162
15,300 16,725 2,950 3,125 38,100 51,830
10,400 16,665 7,280 1,400 35,745 49,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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