AoeStats
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Arena

513633763Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 65m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Byzantines · Austria
563
+16
🇪🇸 Persians · Spain
544
+17
vs
🇬🇧 Britons · United Kingdom
584
-18
🇫🇷 Franks · France
529
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,463 7:21 19:25 34:48 ⛏ Fast Castle
20 1,315 9:51 19:02 39:28 ⛏ Fast Castle
17 1,119 9:55 22:12 33:08 ⛏ Fast Castle
16 1,025 12:32 32:59 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,110 27,815 16,920 2,825 75,670 82,484
21,475 28,255 17,510 3,435 70,675 94,070
23,225 14,305 23,210 2,895 63,635 69,276
24,725 16,585 18,295 3,940 63,545 70,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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