AoeStats
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Arabia

514478641Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 70m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
909
+15
🇩🇿 Britons · Algeria
905
+15
vs
🇺🇸 Tatars · United States
891
-15
🇲🇽 Teutons · Mexico
877
-30
Player eAPM Actions Feudal Castle Imperial Opening
62 4,366 10:10 18:34 34:35 ⛏ Fast Castle
27 1,911 11:28 21:39 42:05 ⚔ Skirmisher Rush
26 1,833 9:19 19:17 33:18 ⚔ M@A FC
20 1,380 10:40 23:32 40:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,845 35,521 13,020 3,850 101,236 101,238
46,610 23,782 16,470 3,510 90,372 109,709
19,360 31,143 21,745 6,445 78,693 97,567
37,340 18,608 10,055 2,150 68,153 73,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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