AoeStats
← Deine Mudda

Arabia

513692145Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 75m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Mongols · Israel
1140
+16
🇮🇱 Berbers · Israel
1077
+18
vs
🇩🇪 Mongols · Germany
1129
-17
🇩🇪 Romans · Germany
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 3,732 9:33 25:37 42:53 ⚔ Archer Rush
46 3,478 9:14 21:05 46:04 ⚔ Scout Rush
41 3,075 11:44 21:40 44:53 ⚔ M@A Rush
35 2,618 10:25 21:14 43:30 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
45,765 24,187 16,455 5,500 91,907 99,024
32,825 16,537 18,520 2,400 70,282 99,386
19,495 19,531 13,005 3,100 55,131 58,519
20,240 12,818 10,505 2,550 46,113 46,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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