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513680341Analyzed
2v2 RM · 6d ago on Oct 14, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1236
+13
🇮🇹 Muisca · Italy
1185
+15
vs
🇩🇪 Saracens · Germany
1162
-14
🇩🇪 Burgundians · Germany
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,224 12:08 15:57 36:19 ⛏ Fast Castle
35 1,695 10:42 17:26 42:58 ⛏ Fast Castle
32 1,589 9:24 19:50 31:19 ⛏ Fast Castle
31 1,505 10:38 15:09 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,020 19,980 10,650 975 60,625 66,329
18,485 14,975 12,690 3,000 49,150 67,887
18,745 12,130 13,835 2,250 46,960 49,961
16,385 10,525 6,025 1,050 33,985 36,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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