AoeStats
← Deine Mudda

Fortress

509727315Analyzed
2v2 RM · 18d ago on Sep 27, 2026· 59m 57s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1219
+15
🇬🇧 Britons · United Kingdom
1152
+17
vs
🇩🇪 Saracens · Germany
1195
-16
🇩🇪 Burgundians · Germany
1191
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,639 8:14 13:44 31:17 ⛏ Fast Castle
54 3,264 8:42 12:13 33:52 ⛏ Fast Castle
50 3,004 6:46 11:29 36:09 ⛏ Fast Castle
30 1,802 7:42 11:30 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,390 26,685 19,485 4,050 107,610 108,648
16,175 34,370 30,165 3,410 84,120 93,278
44,765 19,145 16,955 3,100 83,965 98,175
24,305 17,480 23,145 3,750 68,680 95,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.