AoeStats
← Deine Mudda

Arabia

509717578Analyzed
2v2 RM · 19d ago on Sep 27, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Koreans · Austria
1196
+17
🇩🇪 Persians · Germany
1194
+17
vs
🇩🇪 Saracens · Germany
1212
-17
🇩🇪 Romans · Germany
1208
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 3,529 9:41 25:17 46:21 ⚔ Archers into Skirms
62 3,310 10:07 25:31 — ⚔ Archers into Skirms
53 2,823 10:19 24:52 43:07 ⚔ M@A Rush
35 1,884 8:55 21:19 48:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,185 19,757 13,995 1,700 48,637 57,847
20,870 12,717 8,000 2,280 43,867 47,769
18,360 8,690 10,645 1,700 39,395 43,240
10,180 12,115 6,035 1,925 30,255 33,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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