AoeStats
← Deine Mudda

Lombardia

509709865Analyzed
2v2 RM · 16d ago on Sep 27, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1198
+14
🇩🇪 Romans · Germany
1194
+14
vs
🇧🇷 Burgundians · Brazil
1153
-14
🇨🇦 Mongols · Canada
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,212 10:15 21:30 39:08 ⚔ M@A Rush
52 2,179 10:44 22:41 39:51 ⚔ Archer Rush
37 1,564 9:51 13:42 — ⛏ Fast Castle
28 1,163 11:14 16:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,615 8,841 7,200 375 32,031 39,238
10,625 11,352 7,125 300 29,402 36,758
8,550 5,294 3,555 995 18,394 21,443
7,155 5,192 1,455 200 14,002 16,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.