AoeStats
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MegaRandom

509702829Analyzed
2v2 RM · 17d ago on Sep 27, 2026· 33m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1181
+17
🇩🇪 Romans · Germany
1178
+16
vs
🇷🇺 Saxons · Russia
1205
-17
🇷🇺 Franks · Russia
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 1,963 9:55 27:33 — ⚔ Archer Rush
46 1,540 10:53 25:07 — ⚔ M@A Rush
46 1,542 10:25 22:30 — ⚔ M@A Rush
34 1,129 11:29 25:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,050 6,289 2,180 875 17,394 18,585
9,580 5,048 250 1,005 15,883 16,703
5,875 5,367 2,815 850 14,907 15,494
7,560 4,888 1,600 200 14,248 16,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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