AoeStats
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MegaRandom

509204222Analyzed
2v2 RM · 20d ago on Sep 25, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1226
+15
🇩🇪 Maya · Germany
1207
+15
vs
🇩🇪 Mongols · Germany
1196
-15
🇩🇪 Romans · Germany
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,006 10:50 26:53 43:26 ⚔ Fish Boom into Archers
41 2,031 10:54 24:39 41:22 ⚔ Scouts into Archers
40 2,002 10:59 20:40 41:26 ⚔ Fish Boom into Scouts into Fire Galleys
33 1,633 9:46 19:01 35:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,445 18,430 12,705 3,235 54,815 63,317
13,790 14,131 13,975 900 42,796 45,267
12,185 12,408 8,360 4,200 37,153 45,491
13,355 11,673 4,640 2,425 32,093 33,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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