AoeStats
← Deine Mudda

MegaRandom

509199904Analyzed
2v2 RM · 25d ago on Sep 25, 2026· 28m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1179
+17
🇩🇪 Romans · Germany
1177
+16
vs
🇺🇸 Burgundians · United States
1198
-17
🇺🇸 Lithuanians · United States
1185
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,574 9:43 25:00 — ⚔ Archer Rush
44 1,269 10:54 — — ⚔ M@A into Skirms
32 918 11:49 24:10 — ⚔ Skirmisher Rush
23 668 10:28 27:54 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,840 5,398 2,105 200 15,543 15,816
4,850 4,815 2,945 100 12,710 14,900
5,470 4,943 985 775 12,173 13,150
5,755 3,745 790 0 10,290 12,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.