AoeStats
← Deine Mudda

Arabia

509194944Analyzed
2v2 RM · 25d ago on Sep 25, 2026· 33m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1164
+15
🇩🇪 Romans · Germany
1163
+14
vs
🇩🇰 Celts · Denmark
1148
-15
1125
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,999 9:29 23:13 — ⚔ Archer Rush
43 1,464 10:25 25:29 — ⚔ M@A into Skirms
32 1,098 11:23 20:14 — ⚔ Drush into Skirms
25 834 10:18 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,870 6,461 3,030 325 16,686 20,413
7,250 6,670 1,095 850 15,865 16,575
8,170 5,733 1,650 100 15,653 17,533
3,525 2,609 200 125 6,459 6,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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