AoeStats
← Deine Mudda

Hill Fort

505497217Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 50m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1137
+14
🇩🇪 Romans · Germany
1136
+15
vs
🇺🇸 Armenians · United States
1139
-16
🇪🇸 Cumans · Spain
1069
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,352 11:36 16:11 37:15 ⛏ Fast Castle
44 2,213 10:36 23:12 40:49 ⚔ M@A Rush
26 1,314 12:00 24:45 36:07 ⛏ Fish Boom
24 1,205 11:20 16:40 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,025 15,502 12,625 2,800 50,952 52,081
18,445 13,040 13,195 3,585 48,265 75,978
20,110 15,640 10,345 1,555 47,650 53,467
15,945 13,250 9,165 1,715 40,075 42,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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