AoeStats
← Deine Mudda

African Clearing

505492852Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 28m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1209
+13
🇩🇪 Huns · Germany
1199
+14
vs
🇩🇪 Mongols · Germany
1151
-14
🇩🇪 Burgundians · Germany
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,507 12:05 — —
46 1,318 14:01 27:03 — ⚔ Scout Rush
42 1,179 11:18 23:43 — ⚔ Scout Rush
42 1,189 12:42 19:04 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,040 4,212 1,625 300 12,177 12,328
5,675 3,915 1,910 100 11,600 11,352
6,225 3,494 875 100 10,694 10,619
2,420 3,135 230 575 6,360 6,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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