AoeStats
← Deine Mudda

African Clearing

505488400Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 30m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1136
+15
🇩🇪 Burgundians · Germany
1134
+15
vs
🇸🇪 Khitans · Sweden
1115
-15
🇬🇧 Celts · United Kingdom
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,558 12:49 21:08 — ⚔ Scout Rush
43 1,303 13:54 23:46 — ⚔ Scout Rush
23 686 13:28 22:33 — ⚔ Scout Rush
18 542 13:26 21:14 —

Resources

Player Food Wood Gold Stone Spent Collected
7,560 3,554 2,125 200 13,439 14,264
6,605 4,745 1,110 200 12,660 13,686
5,775 4,835 1,040 815 12,465 12,964
5,345 3,804 1,460 300 10,909 10,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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