AoeStats
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Arabia

505483341Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 35m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1120
+16
🇩🇪 Romans · Germany
1118
+16
vs
🇷🇴 Mongols · Romania
1150
-17
🇨🇱 Saracens · Chile
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 2,225 9:33 26:00 — ⚔ Scouts into Skirms
62 2,200 10:10 24:20 — ⚔ M@A into Archers
40 1,424 10:35 23:32 — ⚔ M@A Rush
30 1,049 10:59 34:26 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,680 5,732 4,805 350 21,567 22,420
8,255 7,299 3,445 200 19,199 21,354
7,805 6,290 1,670 100 15,865 16,133
5,335 4,594 2,140 935 13,004 14,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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