AoeStats
← Deine Mudda

African Clearing

505083309Analyzed
2v2 RM · 2mo ago on Sep 7, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1139
+16
🇬🇷 Lithuanians · Greece
1106
+18
vs
🇩🇪 Mongols · Germany
1149
-17
🇩🇪 Romans · Germany
1147
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,272 12:33 25:08 42:17 ⚔ Scout Rush
39 1,855 13:31 26:35 — ⚔ M@A Rush
35 1,705 12:26 25:24 36:40 ⚔ Archer Rush
26 1,246 12:31 21:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,855 17,155 16,005 1,500 54,515 56,398
14,710 7,767 5,205 2,350 30,032 38,371
11,805 6,942 5,555 950 25,252 28,355
11,375 9,122 2,085 1,395 23,977 26,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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