AoeStats
← Deine Mudda

Arabia

503455709Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 77m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1089
+19
🇩🇪 Saracens · Germany
1089
+19
vs
🇮🇪 Italians · Ireland
1165
-19
🇮🇪 Poles · Ireland
1156
-19
Player eAPM Actions Feudal Castle Imperial Opening
59 4,548 10:21 24:49 41:28 ⚔ Archer Rush
48 3,699 10:17 22:22 44:14 ⚔ M@A Rush
47 3,628 9:23 22:00 38:02 ⚔ Archer Rush
33 2,583 10:20 21:20 40:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,475 35,994 25,090 4,205 114,764 126,043
36,245 33,771 25,975 1,675 97,666 133,462
28,325 25,672 31,740 5,255 90,992 115,566
29,585 26,637 15,630 3,485 75,337 86,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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