AoeStats
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Arabia

511802575Analyzed
3v3 RM · 8d ago on Oct 6, 2026· 62m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
785
+15
🇪🇸 Persians · Spain
781
+15
🇨🇴 Bohemians · Colombia
756
+16
vs
🇮🇹 Huns · Italy
837
-18
🇧🇷 Persians · Brazil
754
-15
🇲🇽 Poles · Mexico
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,548 10:31 20:34 37:06 ⛏ Fast Castle
33 2,049 10:54 23:56 34:56 ⚔ Scout Rush
22 1,388 10:56 19:11 29:47 ⛏ Fast Castle
20 1,234 10:19 17:16 42:31 ⛏ Fast Castle
12 754 13:36 22:00 46:05 ⚔ Skirmisher Rush
7 435 9:53 21:35 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,025 15,732 16,195 3,105 69,057 71,993
16,655 19,718 9,510 2,800 48,683 74,747
16,420 14,610 13,535 4,000 48,565 59,975
20,175 13,878 6,495 1,700 42,248 49,395
18,255 11,655 8,060 1,500 39,470 74,541
8,890 11,495 3,680 1,600 25,665 32,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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