AoeStats
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Nomad

508156178Analyzed
3v3 RM · 27d ago on Sep 21, 2026· 29m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1114
+17
🇨🇴 Huns · Colombia
1102
+17
🇨🇦 Dravidians · Canada
1084
+18
vs
🇺🇸 Goths · United States
1150
-18
🇳🇿 Inca · New Zealand
1147
-36
🇲🇽 Armenians · Mexico
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,388 13:40 17:42 — ⛏ Fish Boom FC
27 811 14:18 18:42 — ⛏ Fish Boom FC
25 727 15:08 22:41 — ⛏ Fish Boom FC
21 626 14:06 21:48 — ⚔ Fish Boom FC into Skirms
21 630 13:11 19:45 — ⛏ Fast Castle
17 505 13:27 23:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,000 5,235 2,865 850 14,950 15,881
5,275 7,304 1,245 300 14,124 17,007
5,900 4,973 1,200 875 12,948 13,433
6,675 5,458 370 300 12,803 16,179
4,050 4,676 1,105 855 10,686 10,884
4,165 3,911 320 755 9,151 8,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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