AoeStats
← Hasman

African Clearing

513435892Analyzed
2v2 RM · 4d ago on Oct 13, 2026· 42m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1925
+6
🇦🇹 Vietnamese · Austria
1915
+6
vs
🇦🇷 Maya · Argentina
1660
-6
🇦🇷 Huns · Argentina
1659
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 2,225 11:40 18:55 33:16 ⚔ Scout Rush
44 1,847 12:34 16:12 38:29 ⛏ Fast Castle
38 1,595 12:17 17:49 31:50 ⛏ Fast Castle
21 909 12:43 22:17 — ⚔ Archers into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,380 9,483 14,775 2,120 52,758 52,939
23,340 12,796 10,345 1,400 47,881 48,665
11,460 16,313 8,800 1,095 37,668 38,296
4,865 3,951 1,730 610 11,156 10,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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