AoeStats
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Black Forest

514717352Analyzed
3v3 RM · 2d ago on Oct 18, 2026· 79m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Romans · Canada
941
+49
🇨🇱 Turks · Chile
906
+18
🇬🇧 Celts · United Kingdom
870
+20
vs
🇨🇴 Bohemians · Colombia
962
-19
🇨🇴 Turks · Colombia
957
-18
🇪🇸 Khmer · Spain
940
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 3,419 10:45 15:34 29:50 ⛏ Fast Castle
28 2,250 13:38 18:39 34:50 ⛏ Fast Castle
27 2,107 13:20 20:54 30:26 ⛏ Fast Castle
23 1,817 13:12 18:40 36:47 ⛏ Fast Castle
21 1,690 12:19 16:41 35:19 ⛏ Fast Castle
16 1,266 13:10 21:30 36:19 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
77,415 56,620 33,360 1,800 169,195 177,106
95,070 28,030 25,290 3,550 151,940 160,754
44,625 62,552 34,700 3,165 145,042 169,238
70,020 31,901 29,775 4,520 136,216 150,479
30,255 39,088 37,745 1,840 108,928 128,291
27,030 27,719 21,260 2,910 78,919 89,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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